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System Specification

The plugin uses a Blueprint Library made in C++ in order to pull some information the Unreal Engine has on the end-user's system configuration.

SystemSpecsExample.png

The following details were exposed to Blueprint:

  • Operating System Version
  • CPU/Processor Name
  • GPU Info
    • GPU Name
    • GPU Brand
    • GPU Driver Version
    • GPU Driver Date
  • Total Physical Memory
  • RHI Version (D3D11, D3D12, etc.)

These functions may prove useful if developers are looking to capture this information to an analytics backend or output log.

SystemConfigurationFunctions.png